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23 May 2026

  • 20:3920:39, 23 May 2026 Creating a Quest (hist | edit) [1,100 bytes] Joshcamas (talk | contribs) (Created page with "== Quest Data == TODO == Quest Phases == TODO == Quest Objectives == TODO == Quest Objects == TODO") Tag: Visual edit
  • 20:2620:26, 23 May 2026 Asset Lookup Table (hist | edit) [1,094 bytes] Joshcamas (talk | contribs) (Created page with "The Asset Lookup Table is a key value store that holds many common pieces of data (Scriptable Objects) for the game to access at any time. This includes all items, all character data assets, all dialog/quest datas, and more. Note that NOT all data can be found in the lookup table. If you ever want some data to be included, ask us in the Discord. If it's reasonable, it may be able to be added in a future update. Internally it is used for any dataset that is referenced...") Tag: Visual edit
  • 20:2420:24, 23 May 2026 Creating Custom Items (hist | edit) [327 bytes] Joshcamas (talk | contribs) (Created page with "The easiest way to create a custom item is to copy an existing ItemData in the Asset Lookup Table, then register your new ItemData back into the Asset Lookup Table. This will allow this item to be spawned, picked up, sold, and stolen. === Simple Item Example === TODO === Weapon Example === TODO === Armor Example === TODO") Tag: Visual edit

22 May 2026

  • 00:3200:32, 22 May 2026 Game Debugger (hist | edit) [7,843 bytes] Joshcamas (talk | contribs) (Created page with "The game debugger is a UI available in the game. == Getting Started == To enable debug tools, edit the buildsettings.txt file alongside your installation. Set "enableDebugTools":true. To open the debugger, load up a game (the debugger is not available in the main menu), and press F1. == Utilities Tab == This tab is for lots of miscellaneous debug features. === Dead Body Revival === If you look at a dead body, a special menu will appear at the top of the utility debu...") Tag: Visual edit

21 May 2026

20 May 2026