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Combined display of all available logs of Ardenfall Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 21:48, 23 May 2026 Joshcamas talk contribs deleted page Creating a Dialog (content was: "=== Dialog Graph Builder === The Dialog Graph Builder is a way to build dialog with C#. TODO Example:<syntaxhighlight lang="c#"> var b= new DialogGraphBuilder(graph); var greet = b.Greeting("Hello!"); var speak = b.Speak("How can I help?"); var mc = b.MultipleChoice(); var c0 = mc.AddChoice("Tell me more"); var c1 = mc.AddChoice("Goodbye"); b.Connect(greet, speak); b.C...", and the only contributor was "Joshcamas" (talk))
- 21:47, 23 May 2026 Joshcamas talk contribs created page Creating a Dialog (Created page with "=== Dialog Graph Builder === The Dialog Graph Builder is a way to build dialog with C#. TODO Example:<syntaxhighlight lang="c#"> var b= new DialogGraphBuilder(graph); var greet = b.Greeting("Hello!"); var speak = b.Speak("How can I help?"); var mc = b.MultipleChoice(); var c0 = mc.AddChoice("Tell me more"); var c1 = mc.AddChoice("Goodbye"); b.Connect(greet, speak); b.Connect(speak, mc); var topic = b.Topic("Tell me more"); var close = b.Finish(closeDialog: true); b.Con...") Tag: Visual edit
- 20:39, 23 May 2026 Joshcamas talk contribs created page Creating a Quest (Created page with "== Quest Data == TODO == Quest Phases == TODO == Quest Objectives == TODO == Quest Objects == TODO") Tag: Visual edit
- 20:26, 23 May 2026 Joshcamas talk contribs created page Asset Lookup Table (Created page with "The Asset Lookup Table is a key value store that holds many common pieces of data (Scriptable Objects) for the game to access at any time. This includes all items, all character data assets, all dialog/quest datas, and more. Note that NOT all data can be found in the lookup table. If you ever want some data to be included, ask us in the Discord. If it's reasonable, it may be able to be added in a future update. Internally it is used for any dataset that is referenced...") Tag: Visual edit
- 20:24, 23 May 2026 Joshcamas talk contribs created page Creating Custom Items (Created page with "The easiest way to create a custom item is to copy an existing ItemData in the Asset Lookup Table, then register your new ItemData back into the Asset Lookup Table. This will allow this item to be spawned, picked up, sold, and stolen. === Simple Item Example === TODO === Weapon Example === TODO === Armor Example === TODO") Tag: Visual edit
- 14:14, 22 May 2026 Joshcamas talk contribs created page Category:Pages with syntax highlighting errors (Created blank page)
- 14:13, 22 May 2026 Joshcamas talk contribs created page MediaWiki:Hidden-category-category (Created page with "Hidden categories Category:Pages with syntax highlighting errors")
- 00:32, 22 May 2026 Joshcamas talk contribs created page Game Debugger (Created page with "The game debugger is a UI available in the game. == Getting Started == To enable debug tools, edit the buildsettings.txt file alongside your installation. Set "enableDebugTools":true. To open the debugger, load up a game (the debugger is not available in the main menu), and press F1. == Utilities Tab == This tab is for lots of miscellaneous debug features. === Dead Body Revival === If you look at a dead body, a special menu will appear at the top of the utility debu...") Tag: Visual edit
- 22:42, 21 May 2026 Joshcamas talk contribs created page Codebase Overview (Created page with "=== Core Systems === TODO === World Systems === TODO === Items === TODO === Characters === TODO === Combat === TODO === NPC AI === TODO left|frameless") Tag: Visual edit
- 22:39, 21 May 2026 Joshcamas talk contribs created page File:Ardenfall AI Overview.png
- 22:39, 21 May 2026 Joshcamas talk contribs uploaded File:Ardenfall AI Overview.png
- 16:37, 20 May 2026 Joshcamas talk contribs created page Messaging System (Created page with "One of the most useful ways to hook into the game is by use of the MessagingSystem. Ardenfall has a host of messages that are sent when stuff happens. "CharacterDeathMessage", "CharacterKillMessage", "EffectAddMessage"... there are over 100 messages that you can subscribe (or send). You can also define your own messages, for yourself or other mods. TODO: Examples TODO: Common Messages TODO: Add tool to easily view messages") Tag: Visual edit
- 16:28, 20 May 2026 Joshcamas talk contribs created page Debug Tools (Created page with "=== F1 Debugger === The main debug tool available is the F1 debugger. TODO") Tag: Visual edit
- 16:27, 20 May 2026 Joshcamas talk contribs created page Custom Asset Importing (Created page with "At some point you may want to import a new model, texture, sound, etc. This can be done one of two ways - manually via scripting, or by using the built in mod asset importer feature. I suggest the latter, unless you want to do something funky. === Asset Manifest === Every mod can have an asset manifest file defined. This lists out all assets you want to import. TODO === Supported Importers === <u>SimpleModel:</u> Imports a GLTF file as a gameobject. You can define a...") Tag: Visual edit
- 15:38, 20 May 2026 Joshcamas talk contribs created page Mod Scripting (Created page with "TODO") Tag: Visual edit
- 15:38, 20 May 2026 Joshcamas talk contribs created page Creating Dialog (Created page with "TODO") Tag: Visual edit
- 15:37, 20 May 2026 Joshcamas talk contribs created page Creating Quests (Created page with "TODO") Tag: Visual edit
- 02:08, 20 May 2026 Joshcamas talk contribs created page Getting Started (Created page with "TODO") Tag: Visual edit
- 01:53, 20 May 2026 User account Joshcamas talk contribs was created