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29 July 2026

  • 21:3521:35, 29 July 2026 Creating UI (hist | edit) [3,784 bytes] Joshcamas (talk | contribs) (Created page with "Creating new UI elements is for now, quite simple. More complex UI features will be coming later. == Event Message == Event Message is text that appears on the top left of the screen. Can appear at any time in gameplay and in most menus. Messages will stack, and only a handful will appear at a time. === ShowMessage === Displays the message<syntaxhighlight lang="c#">//Shows a simple text message. Will play a sound, and will stack. EventMessageInfoUI.ShowMessage(string m...") Tag: Visual edit

19 July 2026

  • 21:1221:12, 19 July 2026 Modding Support Status (hist | edit) [6,662 bytes] Joshcamas (talk | contribs) (Created page with "Since the game isn't even out, naturally modding is in a VERY early state. Practically everything could change, so please don't get too attached to your mods at this stage. Modding support will be broken into a few stages. The first stage, Pre-EA, is focused on just getting the bare minimum fully working and with high ease of use ASSUMING you know how to code. After EA we will continue to flesh out modding features, with a focus on adding visual tools to make creating...") Tag: Visual edit

23 May 2026

  • 20:3920:39, 23 May 2026 Creating a Quest (hist | edit) [1,100 bytes] Joshcamas (talk | contribs) (Created page with "== Quest Data == TODO == Quest Phases == TODO == Quest Objectives == TODO == Quest Objects == TODO") Tag: Visual edit
  • 20:2620:26, 23 May 2026 Asset Lookup Table (hist | edit) [1,094 bytes] Joshcamas (talk | contribs) (Created page with "The Asset Lookup Table is a key value store that holds many common pieces of data (Scriptable Objects) for the game to access at any time. This includes all items, all character data assets, all dialog/quest datas, and more. Note that NOT all data can be found in the lookup table. If you ever want some data to be included, ask us in the Discord. If it's reasonable, it may be able to be added in a future update. Internally it is used for any dataset that is referenced...") Tag: Visual edit
  • 20:2420:24, 23 May 2026 Creating Custom Items (hist | edit) [3,325 bytes] Joshcamas (talk | contribs) (Created page with "The easiest way to create a custom item is to copy an existing ItemData in the Asset Lookup Table, then register your new ItemData back into the Asset Lookup Table. This will allow this item to be spawned, picked up, sold, and stolen. === Simple Item Example === TODO === Weapon Example === TODO === Armor Example === TODO") Tag: Visual edit

22 May 2026

  • 00:3200:32, 22 May 2026 Game Debugger (hist | edit) [8,405 bytes] Joshcamas (talk | contribs) (Created page with "The game debugger is a UI available in the game. == Getting Started == To enable debug tools, edit the buildsettings.txt file alongside your installation. Set "enableDebugTools":true. To open the debugger, load up a game (the debugger is not available in the main menu), and press F1. == Utilities Tab == This tab is for lots of miscellaneous debug features. === Dead Body Revival === If you look at a dead body, a special menu will appear at the top of the utility debu...") Tag: Visual edit

21 May 2026

20 May 2026