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23 May 2026
- 20:3920:39, 23 May 2026 Creating a Quest (hist | edit) [1,100 bytes] Joshcamas (talk | contribs) (Created page with "== Quest Data == TODO == Quest Phases == TODO == Quest Objectives == TODO == Quest Objects == TODO") Tag: Visual edit
- 20:2620:26, 23 May 2026 Asset Lookup Table (hist | edit) [1,094 bytes] Joshcamas (talk | contribs) (Created page with "The Asset Lookup Table is a key value store that holds many common pieces of data (Scriptable Objects) for the game to access at any time. This includes all items, all character data assets, all dialog/quest datas, and more. Note that NOT all data can be found in the lookup table. If you ever want some data to be included, ask us in the Discord. If it's reasonable, it may be able to be added in a future update. Internally it is used for any dataset that is referenced...") Tag: Visual edit
- 20:2420:24, 23 May 2026 Creating Custom Items (hist | edit) [327 bytes] Joshcamas (talk | contribs) (Created page with "The easiest way to create a custom item is to copy an existing ItemData in the Asset Lookup Table, then register your new ItemData back into the Asset Lookup Table. This will allow this item to be spawned, picked up, sold, and stolen. === Simple Item Example === TODO === Weapon Example === TODO === Armor Example === TODO") Tag: Visual edit
22 May 2026
- 00:3200:32, 22 May 2026 Game Debugger (hist | edit) [7,843 bytes] Joshcamas (talk | contribs) (Created page with "The game debugger is a UI available in the game. == Getting Started == To enable debug tools, edit the buildsettings.txt file alongside your installation. Set "enableDebugTools":true. To open the debugger, load up a game (the debugger is not available in the main menu), and press F1. == Utilities Tab == This tab is for lots of miscellaneous debug features. === Dead Body Revival === If you look at a dead body, a special menu will appear at the top of the utility debu...") Tag: Visual edit
21 May 2026
- 22:4222:42, 21 May 2026 Codebase Overview (hist | edit) [190 bytes] Joshcamas (talk | contribs) (Created page with "=== Core Systems === TODO === World Systems === TODO === Items === TODO === Characters === TODO === Combat === TODO === NPC AI === TODO left|frameless") Tag: Visual edit
20 May 2026
- 16:3716:37, 20 May 2026 Messaging System (hist | edit) [2,768 bytes] Joshcamas (talk | contribs) (Created page with "One of the most useful ways to hook into the game is by use of the MessagingSystem. Ardenfall has a host of messages that are sent when stuff happens. "CharacterDeathMessage", "CharacterKillMessage", "EffectAddMessage"... there are over 100 messages that you can subscribe (or send). You can also define your own messages, for yourself or other mods. TODO: Examples TODO: Common Messages TODO: Add tool to easily view messages") Tag: Visual edit
- 16:2816:28, 20 May 2026 Debug Tools (hist | edit) [75 bytes] Joshcamas (talk | contribs) (Created page with "=== F1 Debugger === The main debug tool available is the F1 debugger. TODO") Tag: Visual edit
- 16:2716:27, 20 May 2026 Custom Asset Importing (hist | edit) [3,094 bytes] Joshcamas (talk | contribs) (Created page with "At some point you may want to import a new model, texture, sound, etc. This can be done one of two ways - manually via scripting, or by using the built in mod asset importer feature. I suggest the latter, unless you want to do something funky. === Asset Manifest === Every mod can have an asset manifest file defined. This lists out all assets you want to import. TODO === Supported Importers === <u>SimpleModel:</u> Imports a GLTF file as a gameobject. You can define a...") Tag: Visual edit
- 15:3815:38, 20 May 2026 Mod Scripting (hist | edit) [5,011 bytes] Joshcamas (talk | contribs) (Created page with "TODO") Tag: Visual edit
- 15:3815:38, 20 May 2026 Creating Dialog (hist | edit) [130 bytes] Joshcamas (talk | contribs) (Created page with "TODO") Tag: Visual edit
- 15:3715:37, 20 May 2026 Creating Quests (hist | edit) [4 bytes] Joshcamas (talk | contribs) (Created page with "TODO") Tag: Visual edit
- 02:0802:08, 20 May 2026 Getting Started (hist | edit) [2,256 bytes] Joshcamas (talk | contribs) (Created page with "TODO") Tag: Visual edit