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	<id>https://wiki.ardenfall.com:443/index.php?action=history&amp;feed=atom&amp;title=Game_Debugger</id>
	<title>Game Debugger - Revision history</title>
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	<updated>2026-06-05T23:35:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.ardenfall.com:443/index.php?title=Game_Debugger&amp;diff=35&amp;oldid=prev</id>
		<title>Joshcamas at 04:38, 22 May 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.ardenfall.com:443/index.php?title=Game_Debugger&amp;diff=35&amp;oldid=prev"/>
		<updated>2026-05-22T04:38:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:38, 22 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l240&quot;&gt;Line 240:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 240:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Select Avatar: Select avatar in editor&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Select Avatar: Select avatar in editor&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Mod Debugger ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Mod Debugger allows you to reload mods while playing (very useful), as well as view information about mods.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joshcamas</name></author>
	</entry>
	<entry>
		<id>https://wiki.ardenfall.com:443/index.php?title=Game_Debugger&amp;diff=33&amp;oldid=prev</id>
		<title>Joshcamas: Created page with &quot;The game debugger is a UI available in the game.   == Getting Started == To enable debug tools, edit the buildsettings.txt file alongside your installation. Set &quot;enableDebugTools&quot;:true.  To open the debugger, load up a game (the debugger is not available in the main menu), and press F1.  == Utilities Tab == This tab is for lots of miscellaneous debug features.  === Dead Body Revival === If you look at a dead body, a special menu will appear at the top of the utility debu...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.ardenfall.com:443/index.php?title=Game_Debugger&amp;diff=33&amp;oldid=prev"/>
		<updated>2026-05-22T04:32:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The game debugger is a UI available in the game.   == Getting Started == To enable debug tools, edit the buildsettings.txt file alongside your installation. Set &amp;quot;enableDebugTools&amp;quot;:true.  To open the debugger, load up a game (the debugger is not available in the main menu), and press F1.  == Utilities Tab == This tab is for lots of miscellaneous debug features.  === Dead Body Revival === If you look at a dead body, a special menu will appear at the top of the utility debu...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The game debugger is a UI available in the game. &lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
To enable debug tools, edit the buildsettings.txt file alongside your installation. Set &amp;quot;enableDebugTools&amp;quot;:true.&lt;br /&gt;
&lt;br /&gt;
To open the debugger, load up a game (the debugger is not available in the main menu), and press F1.&lt;br /&gt;
&lt;br /&gt;
== Utilities Tab ==&lt;br /&gt;
This tab is for lots of miscellaneous debug features.&lt;br /&gt;
&lt;br /&gt;
=== Dead Body Revival ===&lt;br /&gt;
If you look at a dead body, a special menu will appear at the top of the utility debugger. This will let you revive&lt;br /&gt;
&lt;br /&gt;
=== Player Editor ===&lt;br /&gt;
Enable/Disable God Mode: Make the player unable to die. (You will lose health, but not die)&lt;br /&gt;
&lt;br /&gt;
Heal Player: Fully heal yourself&lt;br /&gt;
&lt;br /&gt;
Enable/Disable Fly: Fly into the heavens. You can also press F to toggle this&lt;br /&gt;
&lt;br /&gt;
Enable/Disable Speed Boost: Move very quickly&lt;br /&gt;
&lt;br /&gt;
Add all Traits to Player: Give yourself all traits. Used to test dialog!&lt;br /&gt;
&lt;br /&gt;
=== Time Editor ===&lt;br /&gt;
Morning/Day/Evening/Night: Set the time to a preset&lt;br /&gt;
&lt;br /&gt;
Freeze Time: Makes time stop moving forward&lt;br /&gt;
Hour, Minute: Add hours and minutes to the current time.&lt;br /&gt;
&lt;br /&gt;
=== Weather Editor ===&lt;br /&gt;
Random (Instant): Will randomly change the weather instantly&lt;br /&gt;
Random (Transition): Will randomly change the weather, but will slowly transition. Pressing this while already transitioning can cause bugs&lt;br /&gt;
Enable Region Weathers: Select a specific weather to switch to&lt;br /&gt;
&lt;br /&gt;
=== Spawn NPC ===&lt;br /&gt;
Spawn a specific npc where the mouse is pointing&lt;br /&gt;
&lt;br /&gt;
=== Spawn Item ===&lt;br /&gt;
Spawns a specific item. Pressing Spawn Pickup will spawn the item on the ground, and Add to Inventory will add it to your inventory with a specific count. &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tip:&amp;#039;&amp;#039;&amp;#039; If you are looking at an NPC, there is an option to add it to their inventory.&lt;br /&gt;
&lt;br /&gt;
=== Player Preset ===&lt;br /&gt;
Switch to a handful of player presets. Switch To will only switch the race / gender, and Switch To + Inventory will also give the player the preset inventory and equipment&lt;br /&gt;
&lt;br /&gt;
=== Teleport To Location ===&lt;br /&gt;
Teleport to a map location or a certain cell.&lt;br /&gt;
&lt;br /&gt;
=== NPC Cheats ===&lt;br /&gt;
Kill X Characters: Kill all of the loaded NPC’s&lt;br /&gt;
&lt;br /&gt;
Destroy X Characters: Destroy (leave no bodies) all of the loaded NPC’s&lt;br /&gt;
&lt;br /&gt;
Destroy X Enemies: Destroy (leave no bodies) all of the loaded Enemy NPC’s&lt;br /&gt;
&lt;br /&gt;
Random Spawning: Will toggle random monster spawning&lt;br /&gt;
&lt;br /&gt;
=== AI Cheats ===&lt;br /&gt;
AI: Toggles npc AI&lt;br /&gt;
&lt;br /&gt;
AI Navigation: Toggles npcs being able to move around&lt;br /&gt;
&lt;br /&gt;
Force Stealth UI Display: Toggles making the Stealth UI to always enabled, regardless of sneak&lt;br /&gt;
&lt;br /&gt;
AI Logging: Toggles verbose logging of NPC AI&lt;br /&gt;
&lt;br /&gt;
NPC Viz: Toggles showing NPC info Gizmos at a distance&lt;br /&gt;
&lt;br /&gt;
NPC State Viz: Toggles showing NPC AI state Gizmos&lt;br /&gt;
&lt;br /&gt;
Viz Brightness: Toggles showing the brightness calculation Gizmos for the AI&lt;br /&gt;
&lt;br /&gt;
Viz Random Spawning NPCs: Toggles showing the position Gizmos of all of the random spawners&lt;br /&gt;
&lt;br /&gt;
=== Steam Cheats ===&lt;br /&gt;
Add 1 to Stat [test]: tests a specific steam stat&lt;br /&gt;
&lt;br /&gt;
Trigger [ESCAPED_STARTING_DUNGEON] achievement  tests a specific steam achievement&lt;br /&gt;
&lt;br /&gt;
Wipe Achievements: Erases the achievements of the player&lt;br /&gt;
&lt;br /&gt;
=== Item Cheats ===&lt;br /&gt;
Add a lot of items to your inventory&lt;br /&gt;
&lt;br /&gt;
=== Misc Cheats ===&lt;br /&gt;
Refresh Avatars: Forces all avatars to regenerate their meshes&lt;br /&gt;
&lt;br /&gt;
Audio Gizmos: Toggles gizmos for audio sources&lt;br /&gt;
&lt;br /&gt;
Player Collisions: Doesn’t work&lt;br /&gt;
&lt;br /&gt;
Recalculate ALL Character’s Items: Recalculate all spawned characters item stats&lt;br /&gt;
&lt;br /&gt;
Recalculate ALL Character’s Stats: Recalculate all spawned characters stats&lt;br /&gt;
&lt;br /&gt;
Disable Dialog Conditions: Will force dialog topics and multiple choices to always be enabled&lt;br /&gt;
&lt;br /&gt;
Freeze Timescale: Freezes game time. Stops animations, movement, and so on.&lt;br /&gt;
&lt;br /&gt;
Cinematic Mode: Makes shooting arrows and fireballs shoot from the hands, not the camera &lt;br /&gt;
&lt;br /&gt;
Ambient Lighting: Toggles ambient lighting&lt;br /&gt;
&lt;br /&gt;
Player Creation Menu: Toggles the player creation menu from opening&lt;br /&gt;
&lt;br /&gt;
Clear Tutorial Messages: Clear what tutorial messages have been seen by the player&lt;br /&gt;
&lt;br /&gt;
Level Up: Force the player to level up&lt;br /&gt;
&lt;br /&gt;
Log Lookup Table: Only usable in build. Will log the entire lookup table&lt;br /&gt;
&lt;br /&gt;
Mockup Overlays: Lets you mockup HUD elements&lt;br /&gt;
&lt;br /&gt;
World Streaming Toggle world loading. This can be used to stop world loading freezing in editor in particular.&lt;br /&gt;
&lt;br /&gt;
Dialog Debug Text: Don’t know&lt;br /&gt;
&lt;br /&gt;
Test Popup: tests popup UI&lt;br /&gt;
&lt;br /&gt;
= Quest Debugger =&lt;br /&gt;
Lets you debug quests. There are two sections: Enabled and Disabled quests.&lt;br /&gt;
&lt;br /&gt;
Current State: The current state&lt;br /&gt;
&lt;br /&gt;
Current Phase: The current phase&lt;br /&gt;
&lt;br /&gt;
Phases: The list of phases. You can also see the objectives and their state.&lt;br /&gt;
&lt;br /&gt;
Objects: The list of objects. If it is a character object, you can teleport to that character.&lt;br /&gt;
&lt;br /&gt;
Variables: The list of variables, and their value&lt;br /&gt;
&lt;br /&gt;
Entry Points: A list of entry points. More info here.&lt;br /&gt;
&lt;br /&gt;
= Character Debugger =&lt;br /&gt;
The Character Debugger lets you debug and modify a certain character.&lt;br /&gt;
&lt;br /&gt;
Dropdown: Select a spawned character by name&lt;br /&gt;
&lt;br /&gt;
Select Targeted: Select the character you are looking at&lt;br /&gt;
&lt;br /&gt;
Select Player: Select the player&lt;br /&gt;
&lt;br /&gt;
Select Nearest: Select the nearest NPC&lt;br /&gt;
&lt;br /&gt;
Enable Gizmos: Will force Gizmos to be enabled even when this window is closed&lt;br /&gt;
&lt;br /&gt;
Heal: Fully heals this character&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
Lists all of the characters stats. Attributes, Skills, and other stats.&lt;br /&gt;
&lt;br /&gt;
=== Stat Editor ===&lt;br /&gt;
Modify Level: Lets you set the level of the character&lt;br /&gt;
&lt;br /&gt;
Update Range Stats: Force the ranged stats (health, mana, etc) to be recalculated&lt;br /&gt;
&lt;br /&gt;
Modify Attributes: Set all attributes to a certain value&lt;br /&gt;
&lt;br /&gt;
Modify Skills: Set all skills to a certain value&lt;br /&gt;
&lt;br /&gt;
Full Editor: Here you can edit the attributes and skills. Press “Load From Character” to update the editor with the current character’s stats, then you can edit and then press “Save to Character”&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
Displays the factions the character is in.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
Displays all of the items the character has in their inventory&lt;br /&gt;
&lt;br /&gt;
=== Avatar Meshes ===&lt;br /&gt;
Displays info on the visible and invisible avatar meshes&lt;br /&gt;
&lt;br /&gt;
=== Hand State Handler ===&lt;br /&gt;
Displays state of the current hand state handler&lt;br /&gt;
&lt;br /&gt;
=== Visibility ===&lt;br /&gt;
Displays state of what characters are attacking them, and what characters the npc can see&lt;br /&gt;
&lt;br /&gt;
=== Blackboard ===&lt;br /&gt;
The list of saved blackboard variables to this character&lt;br /&gt;
&lt;br /&gt;
=== AI ===&lt;br /&gt;
Player Visibility (Aware): What visibility the player would be at if the character was aware&lt;br /&gt;
&lt;br /&gt;
Player Visibility: What visibility the player is at right now&lt;br /&gt;
&lt;br /&gt;
Player Light Visibility: The light visibility of the player&lt;br /&gt;
&lt;br /&gt;
Player Sound Strength: The strength of the last sound the player made&lt;br /&gt;
&lt;br /&gt;
Player Last Sound: How long ago the last sound the player made&lt;br /&gt;
&lt;br /&gt;
Blackboard: The AI blackboard values&lt;br /&gt;
&lt;br /&gt;
Targeter: Information related to the AI’s targeting system&lt;br /&gt;
&lt;br /&gt;
Awareness: Values related to detection of player&lt;br /&gt;
&lt;br /&gt;
Current State: The current AI state&lt;br /&gt;
&lt;br /&gt;
Package List: The list of packages for the current state, and which current package.&lt;br /&gt;
&lt;br /&gt;
=== Navigator ===&lt;br /&gt;
Show info related to the navigator&lt;br /&gt;
&lt;br /&gt;
=== Test Path to Player ===&lt;br /&gt;
Debug whether the character could path to the player&lt;br /&gt;
&lt;br /&gt;
=== Dialog Graphs ===&lt;br /&gt;
Displays the list of dialog graphs attached to this character&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
Add .25 Reputation: Adds a bit of rep towards the player&lt;br /&gt;
&lt;br /&gt;
Remove .25 Reputation: Removes a bit of rep towards the player&lt;br /&gt;
&lt;br /&gt;
Teleport Player to Character: Teleport yourself to the character’s position&lt;br /&gt;
&lt;br /&gt;
Teleport Character to Player: Teleport the character to your own position&lt;br /&gt;
&lt;br /&gt;
Teleport Camera to Character: Teleport the free camera to the character’s position&lt;br /&gt;
&lt;br /&gt;
Teleport Character to Camera: Teleport the character to the free camera’s position&lt;br /&gt;
&lt;br /&gt;
Disable AI: Disable AI for this character&lt;br /&gt;
&lt;br /&gt;
Enable AI: Enable AI for this character&lt;br /&gt;
&lt;br /&gt;
Kill: Kill the character&lt;br /&gt;
&lt;br /&gt;
Clear ‘Has Interacted With’: Clear the value that stops dialog from appearing multiple times&lt;br /&gt;
&lt;br /&gt;
Force NPC to path to Player: Doesn’t work&lt;br /&gt;
&lt;br /&gt;
Fill Health: Heal character&lt;br /&gt;
&lt;br /&gt;
Clear Health: Set health to 1&lt;br /&gt;
&lt;br /&gt;
Select Character: Select character in editor&lt;br /&gt;
&lt;br /&gt;
Select Avatar: Select avatar in editor&lt;/div&gt;</summary>
		<author><name>Joshcamas</name></author>
	</entry>
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