MediaWiki API result
This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.
Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.
See the complete documentation, or the API help for more information.
{
"batchcomplete": "",
"continue": {
"lecontinue": "20260522181314|14",
"continue": "-||"
},
"query": {
"logevents": [
{
"logid": 24,
"ns": 0,
"title": "Debug Tools",
"pageid": 0,
"logpage": 7,
"params": {},
"type": "delete",
"action": "delete",
"user": "Joshcamas",
"timestamp": "2026-08-17T20:30:12Z",
"comment": "content was: \"=== F1 Debugger === The main debug tool available is the F1 debugger. TODO\", and the only contributor was \"[[Special:Contributions/Joshcamas|Joshcamas]]\" ([[User talk:Joshcamas|talk]])"
},
{
"logid": 23,
"ns": 0,
"title": "Creating UI",
"pageid": 19,
"logpage": 19,
"revid": 62,
"params": {},
"type": "create",
"action": "create",
"user": "Joshcamas",
"timestamp": "2026-07-30T01:35:40Z",
"comment": "Created page with \"Creating new UI elements is for now, quite simple. More complex UI features will be coming later. == Event Message == Event Message is text that appears on the top left of the screen. Can appear at any time in gameplay and in most menus. Messages will stack, and only a handful will appear at a time. === ShowMessage === Displays the message<syntaxhighlight lang=\"c#\">//Shows a simple text message. Will play a sound, and will stack. EventMessageInfoUI.ShowMessage(string m...\""
},
{
"logid": 22,
"ns": 0,
"title": "Modding Support Status",
"pageid": 18,
"logpage": 18,
"revid": 56,
"params": {},
"type": "create",
"action": "create",
"user": "Joshcamas",
"timestamp": "2026-07-20T01:12:30Z",
"comment": "Created page with \"Since the game isn't even out, naturally modding is in a VERY early state. Practically everything could change, so please don't get too attached to your mods at this stage. Modding support will be broken into a few stages. The first stage, Pre-EA, is focused on just getting the bare minimum fully working and with high ease of use ASSUMING you know how to code. After EA we will continue to flesh out modding features, with a focus on adding visual tools to make creating...\""
},
{
"logid": 21,
"ns": 2,
"title": "User:Artyom",
"pageid": 0,
"logpage": 0,
"params": {
"userid": 4
},
"type": "newusers",
"action": "create2",
"user": "Joshcamas",
"timestamp": "2026-07-19T19:26:13Z",
"comment": ""
},
{
"logid": 20,
"ns": 0,
"title": "Creating a Dialog",
"pageid": 0,
"logpage": 17,
"params": {},
"type": "delete",
"action": "delete",
"user": "Joshcamas",
"timestamp": "2026-05-24T01:48:38Z",
"comment": "content was: \"=== Dialog Graph Builder === The Dialog Graph Builder is a way to build dialog with C#. TODO Example:<syntaxhighlight lang=\"c#\"> var b= new DialogGraphBuilder(graph); var greet = b.Greeting(\"Hello!\"); var speak = b.Speak(\"How can I help?\"); var mc = b.MultipleChoice(); var c0 = mc.AddChoice(\"Tell me more\"); var c1 = mc.AddChoice(\"Goodbye\"); b.Connect(greet, speak); b.C...\", and the only contributor was \"[[Special:Contributions/Joshcamas|Joshcamas]]\" ([[User talk:Joshcamas|talk]])"
},
{
"logid": 19,
"ns": 0,
"title": "Creating a Dialog",
"pageid": 0,
"logpage": 17,
"revid": 47,
"params": {},
"type": "create",
"action": "create",
"user": "Joshcamas",
"timestamp": "2026-05-24T01:47:11Z",
"comment": "Created page with \"=== Dialog Graph Builder === The Dialog Graph Builder is a way to build dialog with C#. TODO Example:<syntaxhighlight lang=\"c#\"> var b= new DialogGraphBuilder(graph); var greet = b.Greeting(\"Hello!\"); var speak = b.Speak(\"How can I help?\"); var mc = b.MultipleChoice(); var c0 = mc.AddChoice(\"Tell me more\"); var c1 = mc.AddChoice(\"Goodbye\"); b.Connect(greet, speak); b.Connect(speak, mc); var topic = b.Topic(\"Tell me more\"); var close = b.Finish(closeDialog: true); b.Con...\""
},
{
"logid": 18,
"ns": 0,
"title": "Creating a Quest",
"pageid": 16,
"logpage": 16,
"revid": 45,
"params": {},
"type": "create",
"action": "create",
"user": "Joshcamas",
"timestamp": "2026-05-24T00:39:29Z",
"comment": "Created page with \"== Quest Data == TODO == Quest Phases == TODO == Quest Objectives == TODO == Quest Objects == TODO\""
},
{
"logid": 17,
"ns": 0,
"title": "Asset Lookup Table",
"pageid": 15,
"logpage": 15,
"revid": 43,
"params": {},
"type": "create",
"action": "create",
"user": "Joshcamas",
"timestamp": "2026-05-24T00:26:56Z",
"comment": "Created page with \"The Asset Lookup Table is a key value store that holds many common pieces of data (Scriptable Objects) for the game to access at any time. This includes all items, all character data assets, all dialog/quest datas, and more. Note that NOT all data can be found in the lookup table. If you ever want some data to be included, ask us in the Discord. If it's reasonable, it may be able to be added in a future update. Internally it is used for any dataset that is referenced...\""
},
{
"logid": 16,
"ns": 0,
"title": "Creating Custom Items",
"pageid": 14,
"logpage": 14,
"revid": 42,
"params": {},
"type": "create",
"action": "create",
"user": "Joshcamas",
"timestamp": "2026-05-24T00:24:13Z",
"comment": "Created page with \"The easiest way to create a custom item is to copy an existing ItemData in the Asset Lookup Table, then register your new ItemData back into the Asset Lookup Table. This will allow this item to be spawned, picked up, sold, and stolen. === Simple Item Example === TODO === Weapon Example === TODO === Armor Example === TODO\""
},
{
"logid": 15,
"ns": 14,
"title": "Category:Pages with syntax highlighting errors",
"pageid": 13,
"logpage": 13,
"revid": 39,
"params": {},
"type": "create",
"action": "create",
"user": "Joshcamas",
"timestamp": "2026-05-22T18:14:32Z",
"comment": "Created blank page"
}
]
}
}