MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
    "batchcomplete": "",
    "continue": {
        "lecontinue": "20260522023938|10",
        "continue": "-||"
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    "query": {
        "logevents": [
            {
                "logid": 20,
                "ns": 0,
                "title": "Creating a Dialog",
                "pageid": 0,
                "logpage": 17,
                "params": {},
                "type": "delete",
                "action": "delete",
                "user": "Joshcamas",
                "timestamp": "2026-05-24T01:48:38Z",
                "comment": "content was: \"=== Dialog Graph Builder === The Dialog Graph Builder is a way to build dialog with C#.  TODO  Example:<syntaxhighlight lang=\"c#\"> var b= new DialogGraphBuilder(graph); var greet = b.Greeting(\"Hello!\"); var speak = b.Speak(\"How can I help?\"); var mc = b.MultipleChoice(); var c0 = mc.AddChoice(\"Tell me more\"); var c1 = mc.AddChoice(\"Goodbye\"); b.Connect(greet, speak); b.C...\", and the only contributor was \"[[Special:Contributions/Joshcamas|Joshcamas]]\" ([[User talk:Joshcamas|talk]])"
            },
            {
                "logid": 19,
                "ns": 0,
                "title": "Creating a Dialog",
                "pageid": 0,
                "logpage": 17,
                "revid": 47,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Joshcamas",
                "timestamp": "2026-05-24T01:47:11Z",
                "comment": "Created page with \"=== Dialog Graph Builder === The Dialog Graph Builder is a way to build dialog with C#.  TODO  Example:<syntaxhighlight lang=\"c#\"> var b= new DialogGraphBuilder(graph); var greet = b.Greeting(\"Hello!\"); var speak = b.Speak(\"How can I help?\"); var mc = b.MultipleChoice(); var c0 = mc.AddChoice(\"Tell me more\"); var c1 = mc.AddChoice(\"Goodbye\"); b.Connect(greet, speak); b.Connect(speak, mc); var topic = b.Topic(\"Tell me more\"); var close = b.Finish(closeDialog: true); b.Con...\""
            },
            {
                "logid": 18,
                "ns": 0,
                "title": "Creating a Quest",
                "pageid": 16,
                "logpage": 16,
                "revid": 45,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Joshcamas",
                "timestamp": "2026-05-24T00:39:29Z",
                "comment": "Created page with \"== Quest Data == TODO  == Quest Phases == TODO  == Quest Objectives == TODO  == Quest Objects == TODO\""
            },
            {
                "logid": 17,
                "ns": 0,
                "title": "Asset Lookup Table",
                "pageid": 15,
                "logpage": 15,
                "revid": 43,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Joshcamas",
                "timestamp": "2026-05-24T00:26:56Z",
                "comment": "Created page with \"The Asset Lookup Table is a key value store that holds many common pieces of data (Scriptable Objects) for the game to access at any time.  This includes all items, all character data assets, all dialog/quest datas, and more.  Note that NOT all data can be found in the lookup table. If you ever want some data to be included, ask us in the Discord. If it's reasonable, it may be able to be added in a future update.  Internally it is used for any dataset that is referenced...\""
            },
            {
                "logid": 16,
                "ns": 0,
                "title": "Creating Custom Items",
                "pageid": 14,
                "logpage": 14,
                "revid": 42,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Joshcamas",
                "timestamp": "2026-05-24T00:24:13Z",
                "comment": "Created page with \"The easiest way to create a custom item is to copy an existing ItemData in the Asset Lookup Table, then register your new ItemData back  into the Asset Lookup Table.  This will allow this item to be spawned, picked up, sold, and stolen.  === Simple Item Example === TODO  === Weapon Example === TODO  === Armor Example === TODO\""
            },
            {
                "logid": 15,
                "ns": 14,
                "title": "Category:Pages with syntax highlighting errors",
                "pageid": 13,
                "logpage": 13,
                "revid": 39,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Joshcamas",
                "timestamp": "2026-05-22T18:14:32Z",
                "comment": "Created blank page"
            },
            {
                "logid": 14,
                "ns": 8,
                "title": "MediaWiki:Hidden-category-category",
                "pageid": 12,
                "logpage": 12,
                "revid": 37,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Joshcamas",
                "timestamp": "2026-05-22T18:13:14Z",
                "comment": "Created page with \"Hidden categories Category:Pages with syntax highlighting errors\""
            },
            {
                "logid": 13,
                "ns": 0,
                "title": "Game Debugger",
                "pageid": 11,
                "logpage": 11,
                "revid": 33,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Joshcamas",
                "timestamp": "2026-05-22T04:32:43Z",
                "comment": "Created page with \"The game debugger is a UI available in the game.   == Getting Started == To enable debug tools, edit the buildsettings.txt file alongside your installation. Set \"enableDebugTools\":true.  To open the debugger, load up a game (the debugger is not available in the main menu), and press F1.  == Utilities Tab == This tab is for lots of miscellaneous debug features.  === Dead Body Revival === If you look at a dead body, a special menu will appear at the top of the utility debu...\""
            },
            {
                "logid": 12,
                "ns": 0,
                "title": "Codebase Overview",
                "pageid": 10,
                "logpage": 10,
                "revid": 30,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Joshcamas",
                "timestamp": "2026-05-22T02:42:55Z",
                "comment": "Created page with \"=== Core Systems === TODO  === World Systems === TODO  === Items === TODO  === Characters === TODO  === Combat === TODO  === NPC AI === TODO [[File:Ardenfall AI Overview.png|left|frameless]]\""
            },
            {
                "logid": 11,
                "ns": 6,
                "title": "File:Ardenfall AI Overview.png",
                "pageid": 9,
                "logpage": 9,
                "revid": 29,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Joshcamas",
                "timestamp": "2026-05-22T02:39:39Z",
                "comment": ""
            }
        ]
    }
}